
Dice Breakers
Conversation Dice to Connect
Timeline
Role
Team
Skills
Nov - Dec 2025
UX Researcher & Designer
3 people
UX Research, Figma
Overview
I conducted user research, physically prototyped conversation die, and organized a 5-hour testing session with 28 total participants
User Research
Conducted 1 hour-long observation and 6 interviews, forming 4 general personas
Researched 10+ existing design solutions
Design/Product
Ideated through 30+ solutions
Designed ergonomic die to fit in the palm of hand
3D-modeled and printed die
Testing/Feedback
Organized a casual testing session with 28 participants
Gathered feedback through Google Forms and in-person interviews
Problem
There is a lack of meaningful connections at Stanford’s Coupa Cafe
I observed that Coupa Cafe functions as a “shared solitude” space, where people are together but mainly focused on their own tasks. The environment feels designed to encourage focus/familiarity, which is why a lot of people already feel comfortable at Coupa Cafe. However, there isn't a low friction activity to bring people together.
How might we create low-pressure opportunities within Coupa Cafe that leverage its casual and central location to encourage thoughtful conversations among Stanford students?
User Research
I conducted 6 30-minute-long empathy interviews on both Coupa frequents and infrequents, forming 4 general personas
By starting with softball questions, I built rapport and then gradually learned about various opinions when people began to open up about their perspectives on Coupa.

Persona #1 - Maya
Energetic first-year who sees Coupa as one of campus's social hubs, but feels frustrated that the space works against connection
Needs:
Ways to signal openness in conversation
Activities to engage with others
Better table layouts

Persona #2 - Sarah
Quiet first-year who people-watches at Coupa but rarely initiates a new conversation
Needs:
Clear signals of who is open to talking
Concrete conversation starters
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Persona #3 - Jordan
First-year who is open to meeting people but only with a good reason
Needs:
visible conversation hooks
optional ways to engage in socializing
ways to see same people multiple times

Persona #4 - Alex
Junior who only gets coffee and sees Coupa as a purely functional Cafe
Needs:
space to stay low-pressure
no forced social instances/elements
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Ideation
I brainstormed ___

Product
The product should feel natural

I made a user flow
Testing
A 5-hour casual drop-in testing session was run with 28 total participants
At first, we observed from a distance. We also incentivized participation by providing a raffle opportunity for a Coupa Cafe gift card.

Collage of images from the testing session where people are trying out Dice Breakers
Feedback
I implemented both verbal 1-on-1 casual interviews and a feedback form, gaining 28 responses
Created a short Google Form with quantified questions and anonymous responses
Printed out a QR code for easy (and optional) scanning to remove any pressure of giving feedback
Incentivized participation by doing a raffle for $10 Coupa Gift Cards
40%
increase in people feeling closer to their conversation partner
100%
of users want to see this permanently at Coupa Cafe
What needs to be improved?
“I think that {this question} would be too awkward to ask if it were landed on during the first roll.” — Participant #26
Takeaways
To implement Dice Breakers at Stanford's Coupa Cafe
Next Up:
