Dice Breakers

Conversation Dice to Connect

Timeline

Role

Team

Skills

Nov - Dec 2025

Nov -

Dec 2025

UX Researcher & Designer

UX

Researcher

& Designer

UX Researcher &

Designer

3 people

UX Research, Figma

Overview

I conducted user research, physically prototyped conversation die, and organized a 5-hour testing session with 28 total participants

User Research

  • Conducted 1 hour-long observation and 6 interviews, forming 4 general personas

  • Researched 10+ existing design solutions

Design/Product

Design/Product

  • Ideated through 30+ solutions

  • Designed ergonomic die to fit in the palm of hand

  • 3D-modeled and printed die

Testing/Feedback

Testing/Feedback

  • Organized a casual testing session with 28 participants

  • Gathered feedback through Google Forms and in-person interviews

Problem

There is a lack of meaningful connections at Stanford’s Coupa Cafe

I observed that Coupa Cafe functions as a “shared solitude” space, where people are together but mainly focused on their own tasks. The environment feels designed to encourage focus/familiarity, which is what makes a lot of people feel comfortable at Coupa. However, there isn't a low friction activity to bring people together.

How might we create low-pressure opportunities within Coupa Cafe that leverage its casual and central location to encourage thoughtful conversations among Stanford students?

User Research

I conducted 6 30-minute-long empathy interviews, forming 4 general personas

By interviewing a range of people from Coupa frequents to Coupa infrequents, I learned about the various perspectives people had surrounding Coupa

Persona #1 - Maya

Energetic first-year who sees Coupa as one of campus's social hubs, but feels frustrated that the space works against connection


Needs:

  • Ways to signal openness in conversation

  • Activities to engage with others

  • Better table layouts

Persona #2 - Sarah

Quiet first-year who people-watches at Coupa but rarely initiates a new conversation


Needs:

  • Clear signals of who is open to talking

  • Concrete conversation starters

Persona #3 - Jordan

First-year who is open to meeting people but only with a good reason


Needs:

  • Visible conversation hooks

  • Optional ways to engage in socializing

  • Ways to see same people multiple times

Persona #4 - Alex

Junior who only gets coffee and sees Coupa as a purely functional Cafe


Needs:

  • Space to stay low-pressure

  • No forced social instances/elements

Ideation

I brainstormed 30+ solutions and sorted them by feasibility and uniqueness

I developed 3 ideas further, weighing the pros and cons of each

Too impersonal and anonymous — only fosters connection while people are writing on the cards

Too high friction — walks are too time-consuming and hard to initiate

After considering the feasibility and viability we decided on our final product…

dice breakers

Product

The user flow should feel natural

I lowered the barrier to entry by prioritizing a frictionless start, allowing users to engage with the product and their conversation partner immediately.

We chose to use The New York Times' 36 Questions to Fall in Love

Why? -> It is well-researched and proven to be effective.

We altered many of the questions and ended up choosing 12 to prototype onto the dice. Each dice contains a different set of questions, so there is no repetition.

We 3D modeled the dice to be more rounded and ergonomic

By originating the shape of the dice from a sphere, we made the dice able to comfortably fit in the palm of one's hand.

Images of the 3D modeling process of the conversation dice

The final product is a pair of 50cm x 50cm 3D-printed die with a different conversation questions on all 6 sides

Testing

A 5-hour casual drop-in testing session was run with 28 total participants

At first, we encouraged pairs to test out the product. Then, we laid out the dice and observed from a distance as people were curious and began to play. We also incentivized participation by providing a raffle opportunity for a Coupa Cafe gift card.

Collage of images from the testing session where people are trying out Dice Breakers

Feedback

I implemented both verbal 1-on-1 casual interviews and a feedback form, gaining 28 responses

Through a short Google Form accessed by a QR code (easy and optional), we gained both quantitative and qualitative anonymous data, removing any pressure from providing feedback.

40%

40%

increase in people feeling closer to their conversation partner

increase in people feeling closer to their conversation partner

100%

of users want to see this permanently at Coupa Cafe

100%

of users want to see this permanently at Coupa Cafe

What needs to be improved?

“I think that {this question} would be too awkward to ask if it were landed on during the first roll.” — Participant #26

In future iterations, we will implement two kinds of die at every table. One will be more surface-level questions to begin with and the other would be deeper conversation questions. This will remove any awkwardness coming from questions that may be too deep.

In future iterations, we will implement two kinds of die at every table. One will be more surface-level questions to begin with and the other would be deeper conversation questions. This will remove any awkwardness coming from questions that may be too deep.

Next Steps?

To communicate with Stanford's Coupa Cafe staff to implement this experience permanently at the cafe

Requires the staff to low-effortly put out/return the die when opening up or cleaning up